Rules

The following operators are not allowed in this qualifier:

 

  • Osa

 

Map Pool

 

  • Bank
  • Chalet
  • Clubhouse
  • Coastline
  • Kafe Dostoyevsky
  • Oregon
  • Villa

 

Map Veto Process - Best of 1

 

All Swiss matches will be played as a best of 1. Sunday's games can be played as either a best of 1 or best of 3 depending on the format.

The team on the left of the match bracket will be Team A for the map veto process; the team on the right side of the match will be Team B. The process is as follows:

 

  • Team A bans a map
  • Team B bans a map
  • Team A bans a map
  • Team B bans a map
  • Team A bans a map
  • Team B bans a map
  • The remaining map is played; Team A chooses their starting side

 

Map Veto Process - Best of 3

 

The team on the left of the match bracket will be Team A for the map veto process; the team on the right side of the match will be Team B. The process is as follows:

 

  • Team A bans a map
  • Team B bans a map
  • Team A picks a map
  • Team B picks a map
  • Team A bans a map
  • Team B bans a map
  • The remaining map is played; Team A chooses their starting side

 

Match Settings

 

  • Number of Bans - 4
  • Ban Timer - 20
  • Number of Rounds - 12
  • Attacker/Defender Role Swap - 6
  • Overtime Rounds - 3
  • Overtime Score Difference - 2
  • Overtime Role Change - 1
  • Overtime Rotation Parameter - 2
  • Objective Type Rotation - Rounds Played
  • Attacker Unique Spawn - On
  • Pick Phase Timer - 15
  • 6th Pick Phase - On
  • 6th Pick Phase Timer - 15
  • Reveal Phase Timer - 5
  • Damage Handicap - 100
  • Friendly Fire Damage - 100
  • Reverse Friendly Fire - Off
  • Injured - 20
  • Sprint - On
  • lean - On
  • Death Replay - Off

 

 

Cosmetics

 

The following uniform and headgear cosmetics are whitelisted for use in this qualifier:

 

  • Pilot Program 1, 2 & 3 team skins
  • All R6Share scheme skins
  • Pro League Gold sets
  • Default skins

 

All other uniforms and headgear are banned in this qualifier. There are no restrictions on weapon skins or charms.

 

In the instance that a team is found to be using banned cosmetics, the current round will be forfeited by the offending team and the game will be rehosted by the current hosting team.


Player Eligibility

 

All players must hold a uPlay and Rainbow Six Siege account in good standing, as defined by the rules of the Rainbow Six: Siege code of conduct and such standing may be verified by Ubisoft.

 

All teams entering the competition must contain a minimum of 5 starting players residing within Europe:

 

Albania, Andorra, Armenia, Austria, Azerbaijan, Belarus, Belgium, Bosnia and Herzegovina, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Georgia, Germany, Greece, Hungary, Iceland, Ireland, Italy, Kazakhstan, Kosovo, Latvia, Liechtenstein, Lithuania, Luxembourg, Malta, Moldova, Monaco, Montenegro, Netherlands, North Macedonia, Norway, Poland, Portugal, Romania, Russia, San Marino, Serbia, Slovakia, Slovenia, Spain, Sweden, Switzerland, Turkey, Ukraine, United Kingdom, Vatican City

 

All participants must be over the age of 18. Age and identity verification will be carried out upon awarding the winning teams their spot within the UKIN Rainbow Rumble.

 

 

Anti-Cheat

 

All players must install and run MOSS (https://nohope.eu/) during tournament matches. Moss files must be supplied when requested by tournament officials. Failure to supply these may result in disqualification from the qualifier.

 

Any accusations of cheating must be reported to the tournament officials with supporting evidence immediately. Failure to supply evidence may impact the investigation into the incident.

 

 

Technical/Network issues

 

Players are responsible for all technical & Network issues the arise before or during the tournament. The tournament will not be delayed in order to allow time for any technical issues to be resolved. Therefore, tournament officials recommend a thorough check of all equipment prior to the commencement of the tournament. A team must play with exactly 5 players; for example, you cannot play 4v5 should 1 player have a technical issue that precludes them from continuing in the tournament.

 

 

Substitutes

 

Up to four (4) substitutes are allowed to be registered on each team's roster. Substitutes must be registered before the commencement of the tournament. Any players registered after the commencement of the tournament will be ineligible to participate. Any such player caught participating in tournament matches will lead to the disqualification of the associated team. Under no circumstances are mid-game substitutions allowed. Players may be substituted between Swiss rounds.

 

 

Punctuality

 

Teams have fifteen (15) minutes to ready up for their match. If a team does not ready up within that time, they will be given a default loss unless tournament officials have been notified prior during that time of a delay. Cases such as this will be reviewed on an individual basis.

 

 

Match Disputes

 

All disputes must be raised with the tournament officials as soon as they arise. All match results must be supported by a screenshot of the endgame scoreboard, clearly displaying the score and all players in the match. Failure to supply this may result in the result of your match being overturned.

 

 

Illegal Software

 

The use of VPNs, Virtual Machines and Remote Desktop software during the tournament is expressly prohibited. When proof is provided, the use of such software may be deemed as grounds for disqualification from the tournament.

 

The use of all software that provides an unfair advantage including, but not limited to:

 

- Wallhacks

- Aimbots

 

 

Bugs and Glitches

 

The use of known bugs and/or glitches is strictly forbidden. Players found to be breaking this rule may be disqualified.

 

 

Spawn Killing

 

Spawn peeking within the first 2 seconds of the action phase, and before the opposing team has had a chance to move from their spawning point, is strictly forbidden. Any instance of this rule being broken must immediately be reported to the tournament administration, along with supporting evidence.

 

 

Re-hosting

 

Each team is entitled to one (1) re-host per game. Re-hosts are only allowed within the first 30 seconds of the action phase, as long as no players have been killed. For a re-host to be legal, all players of the affected team must leave the match during the aforementioned 30 seconds.